import { setupWatch } from "./fileWatch"; import { config, loadConfig } from "./config"; import { setupSocket } from "./networking/webSocket"; import signal from "signal-js"; import { fileChangeEventToMsg, fileRemovalEventToMsg, requestFilenames, requestDefinitionFile } from "./networking/messageGenerators"; import { EventType } from "./eventTypes"; import { messageHandler } from "./networking/messageHandler"; import { FileEvent, Message } from './interfaces'; export async function start() { loadConfig(); const watch = await setupWatch(signal); const socket = setupSocket(signal); // Add a handler for received messages. signal.on(EventType.MessageReceived, (msg: Message) => messageHandler(signal, msg, watch.paths)); // Add a handler for when a connection to a game is made. signal.on(EventType.ConnectionMade, () => { console.log("Connection made!"); if (config.get("definitionFile").update) { signal.emit(EventType.MessageSend, requestDefinitionFile()); } if (config.get("pushAllOnConnection")) { const extensions = config.get("allowedFiletypes"); for (const path of watch.paths.keys()) { if (extensions.some(extension => path.endsWith(extension))) signal.emit(EventType.MessageSend, fileChangeEventToMsg({ path })) } } else { // Upload missing files to the game. signal.emit(EventType.MessageSend, requestFilenames()); } }) // Add a handler for changed files. signal.on(EventType.FileChanged, (fileEvent: FileEvent) => { if (!config.get("quiet")) console.log(fileEvent.path + " changed"); signal.emit(EventType.MessageSend, fileChangeEventToMsg(fileEvent)) }); // Add a handler for removed files, if allowed. if (config.get("allowDeletingFiles")) signal.on(EventType.FileDeleted, (fileEvent: FileEvent) => signal.emit(EventType.MessageSend, fileRemovalEventToMsg(fileEvent))); console.log(`Server is ready, running on ${config.get("port")}!`) process.on('SIGINT', function () { console.log("Shutting down!"); watch.close(); socket.close(); process.exit(); }); }