import { setupWatch, monitorLogs } from "./fileWatch"; import { config, loadConfig } from "./config"; import { setupSocket } from "./networking/webSocket"; import signal from "signal-js"; import { RawData } from "ws"; import { fileChangeEventToMsg, fileRemovalEventToMsg, requestFilenames, requestDefinitionFile, getAllFiles } from "./networking/messageGenerators"; import { EventType } from "./eventTypes"; import { messageHandler } from "./networking/messageHandler"; import { FileEvent } from "./interfaces"; import { TIMEOUT } from "dns"; export async function start() { loadConfig(); const watch = await setupWatch(signal); const socket = setupSocket(signal); let isConnected: boolean = false; // Add a handler for received messages. signal.on(EventType.MessageReceived, (msg: RawData) => messageHandler(signal, msg, watch.paths)); // Add a handler for when a connection to a game is made. signal.on(EventType.ConnectionMade, () => { isConnected = true; console.log("Connection made!"); if (config.get("definitionFile").update) { signal.emit(EventType.MessageSend, requestDefinitionFile()); } if (config.get("pushAllOnConnection")) { const extensions = config.get("allowedFiletypes"); for (const path of watch.paths.keys()) { if (extensions.some((extension) => path.endsWith(extension))) signal.emit(EventType.MessageSend, fileChangeEventToMsg({ path })); } } else { // Upload missing files to the game. signal.emit(EventType.MessageSend, requestFilenames()); } }); // Add a handler for changed files. signal.on(EventType.FileChanged, (fileEvent: FileEvent) => { if (!config.get("quiet")) console.log(fileEvent.path + " changed"); signal.emit(EventType.MessageSend, fileChangeEventToMsg(fileEvent)); }); // Add a handler for removed files, if allowed. if (config.get("allowDeletingFiles")) signal.on(EventType.FileDeleted, (fileEvent: FileEvent) => signal.emit(EventType.MessageSend, fileRemovalEventToMsg(fileEvent)), ); console.log(`Server is ready, running on ${config.get("port")}!`); process.on("SIGINT", function () { console.log("Shutting down!"); watch.close(); socket.close(); process.exit(); }); await monitorLogs(signal); }