
using KitsuneCafe.ItemSystem;
using KitsuneCafe.Sys;
using UnityEngine;

namespace KitsuneCafe.SOAP
{
  [CreateAssetMenu(fileName = "EquipmentValue", menuName = KitsuneCafeMenu.SoapValue + "Equipment")]
  public class EquipmentValue : ReactiveValue<EquipmentItem>
  {

  }
}
