using KitsuneCafe.Input;
using KitsuneCafe.Sys;
using UnityEngine;

namespace KitsuneCafe.SOAP
{
  [CreateAssetMenu(fileName = "ControlSchemeValue", menuName = KitsuneCafeMenu.SoapValue + "ControlScheme")]
  public class ControlSchemeValue : ReactiveValue<ControlScheme>
  {

  }
}

