using KitsuneCafe.System;
using UnityEngine;

namespace KitsuneCafe.ItemSystem
{
    [CreateAssetMenu(fileName = "NewRecipe", menuName = KitsuneCafeMenu.Item + "Recipe")]
    public class Recipe : ScriptableObject
    {
        [SerializeField]
        private Item ingredient1;

        [SerializeField]
        private Item ingredient2;

        [SerializeField]
        private Item result;

        [SerializeField]
        private int resultQuantity = 1;

        public Item Ingredient1 => ingredient1;
        public Item Ingredient2 => ingredient2;
        public Item ResultItem => result;
        public int ResultQuantity => resultQuantity;
    }
}