using UnityEngine; namespace KitsuneCafe.Entities { public class DamageSource : MonoBehaviour, IDamaging { [SerializeField] private int damage; public void ApplyDamage(Collider target) { ApplyDamage(damage, target); } public void ApplyDamage(GameObject target) { ApplyDamage(damage, target); } public void ApplyDamage(IDamageable target) { ApplyDamage(damage, target); } public void ApplyDamage(int amount, IDamageable target) { target.ReceiveDamage(this, amount); } public void ApplyDamage(int amount, Collider target) { ApplyDamage(amount, target.gameObject); } public void ApplyDamage(int amount, GameObject target) { if (target.TryGetComponent(out IDamageable damageable)) { ApplyDamage(amount, damageable); } } } }