using System; using System.Collections.Generic; using System.Linq; using R3; using UnityEngine; namespace KitsuneCafe.Extension { public static class R3Extensions { private readonly struct TimeProviderInfo { public readonly FrameProvider FrameProvider; public readonly TimeKind TimeKind; public TimeProviderInfo(FrameProvider frameProvider, TimeKind timeKind) { FrameProvider = frameProvider; TimeKind = timeKind; } } private static readonly Dictionary timeProviderInfo = new() { { UnityTimeProvider.Initialization, new (UnityFrameProvider.Initialization, TimeKind.Time) }, { UnityTimeProvider.EarlyUpdate, new (UnityFrameProvider.EarlyUpdate, TimeKind.Time) }, { UnityTimeProvider.FixedUpdate, new (UnityFrameProvider.FixedUpdate, TimeKind.Time) }, { UnityTimeProvider.PreUpdate, new (UnityFrameProvider.PreUpdate, TimeKind.Time) }, { UnityTimeProvider.Update, new (UnityFrameProvider.Update, TimeKind.Time) }, { UnityTimeProvider.PreLateUpdate, new (UnityFrameProvider.PreLateUpdate, TimeKind.Time) }, { UnityTimeProvider.PostLateUpdate, new (UnityFrameProvider.PostLateUpdate, TimeKind.Time) }, { UnityTimeProvider.TimeUpdate, new (UnityFrameProvider.TimeUpdate, TimeKind.Time) }, { UnityTimeProvider.InitializationIgnoreTimeScale, new (UnityFrameProvider.Initialization, TimeKind.UnscaledTime) }, { UnityTimeProvider.EarlyUpdateIgnoreTimeScale, new (UnityFrameProvider.EarlyUpdate, TimeKind.UnscaledTime) }, { UnityTimeProvider.FixedUpdateIgnoreTimeScale, new (UnityFrameProvider.FixedUpdate, TimeKind.UnscaledTime) }, { UnityTimeProvider.PreUpdateIgnoreTimeScale, new (UnityFrameProvider.PreUpdate, TimeKind.UnscaledTime) }, { UnityTimeProvider.UpdateIgnoreTimeScale, new (UnityFrameProvider.Update, TimeKind.UnscaledTime) }, { UnityTimeProvider.PreLateUpdateIgnoreTimeScale, new (UnityFrameProvider.PreLateUpdate, TimeKind.UnscaledTime) }, { UnityTimeProvider.PostLateUpdateIgnoreTimeScale, new (UnityFrameProvider.PostLateUpdate, TimeKind.UnscaledTime) }, { UnityTimeProvider.TimeUpdateIgnoreTimeScale, new (UnityFrameProvider.TimeUpdate, TimeKind.UnscaledTime) }, { UnityTimeProvider.InitializationRealtime, new (UnityFrameProvider.Initialization, TimeKind.Realtime) }, { UnityTimeProvider.EarlyUpdateRealtime, new (UnityFrameProvider.EarlyUpdate, TimeKind.Realtime) }, { UnityTimeProvider.FixedUpdateRealtime, new (UnityFrameProvider.FixedUpdate, TimeKind.Realtime) }, { UnityTimeProvider.PreUpdateRealtime, new (UnityFrameProvider.PreUpdate, TimeKind.Realtime) }, { UnityTimeProvider.UpdateRealtime, new (UnityFrameProvider.Update, TimeKind.Realtime) }, { UnityTimeProvider.PreLateUpdateRealtime, new (UnityFrameProvider.PreLateUpdate, TimeKind.Realtime) }, { UnityTimeProvider.PostLateUpdateRealtime, new (UnityFrameProvider.PostLateUpdate, TimeKind.Realtime) }, { UnityTimeProvider.TimeUpdateRealtime, new (UnityFrameProvider.TimeUpdate, TimeKind.Realtime) } }; public enum PlayerLoopTiming { Initialization, EarlyUpdate, FixedUpdate, PreUpdate, Update, PreLateUpdate, PostLateUpdate, TimeUpdate, PostFixedUpdate } private static readonly Dictionary frameProviderTiming = new() { { UnityFrameProvider.Initialization, PlayerLoopTiming.Initialization }, { UnityFrameProvider.EarlyUpdate, PlayerLoopTiming.EarlyUpdate }, { UnityFrameProvider.FixedUpdate, PlayerLoopTiming.FixedUpdate }, { UnityFrameProvider.PreUpdate, PlayerLoopTiming.PreUpdate }, { UnityFrameProvider.Update, PlayerLoopTiming.Update }, { UnityFrameProvider.PreLateUpdate, PlayerLoopTiming.PreLateUpdate }, { UnityFrameProvider.PostLateUpdate, PlayerLoopTiming.PostLateUpdate }, { UnityFrameProvider.TimeUpdate, PlayerLoopTiming.TimeUpdate }, { UnityFrameProvider.PostFixedUpdate, PlayerLoopTiming.PostFixedUpdate }, }; public static bool TryGetFrameProvider(this TimeProvider provider, out FrameProvider frameProvider) { if (timeProviderInfo.TryGetValue(provider, out var info)) { frameProvider = info.FrameProvider; return true; } else { frameProvider = null; return false; } } public static FrameProvider GetFrameProvider(this TimeProvider provider) { return TryGetFrameProvider(provider, out var frameProvider) ? frameProvider : null; } public static bool TryGetDeltaTime(this TimeProvider provider, out float deltaTime) { if ( timeProviderInfo.TryGetValue(provider, out var info) && info.FrameProvider.TryGetFrameTiming(out var timing) && (info.TimeKind != TimeKind.Realtime) ) { deltaTime = (timing, info.TimeKind) switch { (PlayerLoopTiming.FixedUpdate, TimeKind.Time) => Time.fixedDeltaTime, (PlayerLoopTiming.FixedUpdate, TimeKind.UnscaledTime) => Time.fixedUnscaledDeltaTime, (_, TimeKind.Time) => Time.deltaTime, (_, TimeKind.UnscaledTime) => Time.unscaledDeltaTime, (_, _) => default }; return true; } else { deltaTime = default; return false; } } public static float GetDeltaTime(this TimeProvider provider, float defaultValue = default) { return TryGetDeltaTime(provider, out var deltaTime) ? deltaTime : defaultValue; } public static bool TryGetFrameTiming(this FrameProvider provider, out PlayerLoopTiming timing) { return frameProviderTiming.TryGetValue(provider, out timing); } public static PlayerLoopTiming? GetFrameTiming(this UnityFrameProvider provider) { return provider.TryGetFrameTiming(out var timing) ? timing : null; } public static TimeProvider GetTimeProvider(PlayerLoopTiming timing, TimeKind kind) { return (timing, kind) switch { (PlayerLoopTiming.Initialization, TimeKind.Time) => UnityTimeProvider.Initialization, (PlayerLoopTiming.Initialization, TimeKind.UnscaledTime) => UnityTimeProvider.InitializationIgnoreTimeScale, (PlayerLoopTiming.Initialization, TimeKind.Realtime) => UnityTimeProvider.InitializationRealtime, (PlayerLoopTiming.EarlyUpdate, TimeKind.Time) => UnityTimeProvider.EarlyUpdate, (PlayerLoopTiming.EarlyUpdate, TimeKind.UnscaledTime) => UnityTimeProvider.EarlyUpdate, (PlayerLoopTiming.EarlyUpdate, TimeKind.Realtime) => UnityTimeProvider.EarlyUpdate, (PlayerLoopTiming.FixedUpdate, TimeKind.Time) => UnityTimeProvider.FixedUpdate, (PlayerLoopTiming.FixedUpdate, TimeKind.UnscaledTime) => UnityTimeProvider.FixedUpdate, (PlayerLoopTiming.FixedUpdate, TimeKind.Realtime) => UnityTimeProvider.FixedUpdate, (PlayerLoopTiming.PreUpdate, TimeKind.Time) => UnityTimeProvider.PreUpdate, (PlayerLoopTiming.PreUpdate, TimeKind.UnscaledTime) => UnityTimeProvider.PreUpdate, (PlayerLoopTiming.PreUpdate, TimeKind.Realtime) => UnityTimeProvider.PreUpdate, (PlayerLoopTiming.Update, TimeKind.Time) => UnityTimeProvider.Update, (PlayerLoopTiming.Update, TimeKind.UnscaledTime) => UnityTimeProvider.Update, (PlayerLoopTiming.Update, TimeKind.Realtime) => UnityTimeProvider.Update, (PlayerLoopTiming.PreLateUpdate, TimeKind.Time) => UnityTimeProvider.PreLateUpdate, (PlayerLoopTiming.PreLateUpdate, TimeKind.UnscaledTime) => UnityTimeProvider.PreLateUpdate, (PlayerLoopTiming.PreLateUpdate, TimeKind.Realtime) => UnityTimeProvider.PreLateUpdate, (PlayerLoopTiming.PostLateUpdate, TimeKind.Time) => UnityTimeProvider.PostLateUpdate, (PlayerLoopTiming.PostLateUpdate, TimeKind.UnscaledTime) => UnityTimeProvider.PostLateUpdate, (PlayerLoopTiming.PostLateUpdate, TimeKind.Realtime) => UnityTimeProvider.PostLateUpdate, (PlayerLoopTiming.TimeUpdate, TimeKind.Time) => UnityTimeProvider.TimeUpdate, (PlayerLoopTiming.TimeUpdate, TimeKind.UnscaledTime) => UnityTimeProvider.TimeUpdate, (PlayerLoopTiming.TimeUpdate, TimeKind.Realtime) => UnityTimeProvider.TimeUpdate, (var t, var k) => throw new ArgumentException("({t}, {k}) are not valid values.") }; } } }