using UnityEngine; using KitsuneCafe.Input; namespace UnityAtoms.KitsuneCafe.Input { /// /// Constant of type `ActionMap`. Inherits from `AtomBaseVariable<ActionMap>`. /// [EditorIcon("atom-icon-teal")] [CreateAssetMenu(menuName = "Unity Atoms/Constants/ActionMap", fileName = "ActionMapConstant")] public sealed class ActionMapConstant : AtomBaseVariable { } }