using UnityEngine;
using KitsuneCafe.Input;
namespace UnityAtoms.KitsuneCafe.Input
{
///
/// Constant of type `ActionMap`. Inherits from `AtomBaseVariable<ActionMap>`.
///
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/ActionMap", fileName = "ActionMapConstant")]
public sealed class ActionMapConstant : AtomBaseVariable { }
}