using UnityEngine; using KitsuneCafe.Input; namespace UnityAtoms.KitsuneCafe.Input { /// /// Constant of type `ControlScheme`. Inherits from `AtomBaseVariable<ControlScheme>`. /// [EditorIcon("atom-icon-teal")] [CreateAssetMenu(menuName = "Unity Atoms/Constants/ControlScheme", fileName = "ControlSchemeConstant")] public sealed class ControlSchemeConstant : AtomBaseVariable { } }