using UnityEngine; using KitsuneCafe.Input; namespace UnityAtoms.KitsuneCafe.Input { /// /// Event Instancer of type `ActionMap`. Inherits from `AtomEventInstancer<ActionMap, ActionMapEvent>`. /// [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/ActionMap Event Instancer")] public class ActionMapEventInstancer : AtomEventInstancer { } }