using UnityEngine; using KitsuneCafe.Input; namespace UnityAtoms.KitsuneCafe.Input { /// /// Event Instancer of type `ControlScheme`. Inherits from `AtomEventInstancer<ControlScheme, ControlSchemeEvent>`. /// [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/ControlScheme Event Instancer")] public class ControlSchemeEventInstancer : AtomEventInstancer { } }