using UnityEngine;
using KitsuneCafe.Input;
namespace UnityAtoms.KitsuneCafe.Input
{
///
/// Event of type `ActionMapPair`. Inherits from `AtomEvent<ActionMapPair>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/ActionMapPair", fileName = "ActionMapPairEvent")]
public sealed class ActionMapPairEvent : AtomEvent
{
}
}