using UnityEngine; using KitsuneCafe.Input; namespace UnityAtoms.KitsuneCafe.Input { /// /// Event of type `ControlScheme`. Inherits from `AtomEvent<ControlScheme>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/ControlScheme", fileName = "ControlSchemeEvent")] public sealed class ControlSchemeEvent : AtomEvent { } }