using System;
using UnityEngine;
using KitsuneCafe.Input;
namespace UnityAtoms.KitsuneCafe.Input
{
///
/// IPair of type `<ActionMap>`. Inherits from `IPair<ActionMap>`.
///
[Serializable]
public struct ActionMapPair : IPair
{
public ActionMap Item1 { get => _item1; set => _item1 = value; }
public ActionMap Item2 { get => _item2; set => _item2 = value; }
[SerializeField]
private ActionMap _item1;
[SerializeField]
private ActionMap _item2;
public void Deconstruct(out ActionMap item1, out ActionMap item2) { item1 = Item1; item2 = Item2; }
}
}