using System;
using UnityEngine;
using KitsuneCafe.Input;
namespace UnityAtoms.KitsuneCafe.Input
{
///
/// IPair of type `<ControlScheme>`. Inherits from `IPair<ControlScheme>`.
///
[Serializable]
public struct ControlSchemePair : IPair
{
public ControlScheme Item1 { get => _item1; set => _item1 = value; }
public ControlScheme Item2 { get => _item2; set => _item2 = value; }
[SerializeField]
private ControlScheme _item1;
[SerializeField]
private ControlScheme _item2;
public void Deconstruct(out ControlScheme item1, out ControlScheme item2) { item1 = Item1; item2 = Item2; }
}
}