using UnityEngine; using KitsuneCafe.Input; namespace UnityAtoms.KitsuneCafe.Input { /// /// Value List of type `ActionMap`. Inherits from `AtomValueList<ActionMap, ActionMapEvent>`. /// [EditorIcon("atom-icon-piglet")] [CreateAssetMenu(menuName = "Unity Atoms/Value Lists/ActionMap", fileName = "ActionMapValueList")] public sealed class ActionMapValueList : AtomValueList { } }