using UnityEngine; using System; using KitsuneCafe.Input; namespace UnityAtoms.KitsuneCafe.Input { /// /// Variable of type `ActionMap`. Inherits from `AtomVariable<ActionMap, ActionMapPair, ActionMapEvent, ActionMapPairEvent, ActionMapActionMapFunction>`. /// [EditorIcon("atom-icon-lush")] [CreateAssetMenu(menuName = "Unity Atoms/Variables/ActionMap", fileName = "ActionMapVariable")] public sealed class ActionMapVariable : AtomVariable { protected override bool ValueEquals(ActionMap other) { throw new NotImplementedException(); } } }