using UnityEngine;
using System;
using KitsuneCafe.Input;
namespace UnityAtoms.KitsuneCafe.Input
{
///
/// Variable of type `ActionMap`. Inherits from `AtomVariable<ActionMap, ActionMapPair, ActionMapEvent, ActionMapPairEvent, ActionMapActionMapFunction>`.
///
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/ActionMap", fileName = "ActionMapVariable")]
public sealed class ActionMapVariable : AtomVariable
{
protected override bool ValueEquals(ActionMap other)
{
throw new NotImplementedException();
}
}
}