using UnityEngine; using UnityAtoms.BaseAtoms; using KitsuneCafe.ItemSystem; namespace UnityAtoms.KitsuneCafe.Atom.ItemSystem { /// /// Set variable value Action of type `Equipment`. Inherits from `SetVariableValue<Equipment, EquipmentPair, EquipmentVariable, EquipmentConstant, EquipmentReference, EquipmentEvent, EquipmentPairEvent, EquipmentVariableInstancer>`. /// [EditorIcon("atom-icon-purple")] [CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Equipment", fileName = "SetEquipmentVariableValue")] public sealed class SetEquipmentVariableValue : SetVariableValue< Equipment, EquipmentPair, EquipmentVariable, EquipmentConstant, EquipmentReference, EquipmentEvent, EquipmentPairEvent, EquipmentEquipmentFunction, EquipmentVariableInstancer> { } }