using System; using KitsuneCafe.ItemSystem; namespace UnityAtoms.KitsuneCafe.Atom.ItemSystem { /// /// Event Reference of type `Equipment`. Inherits from `AtomEventReference<Equipment, EquipmentVariable, EquipmentEvent, EquipmentVariableInstancer, EquipmentEventInstancer>`. /// [Serializable] public sealed class EquipmentEventReference : AtomEventReference< Equipment, EquipmentVariable, EquipmentEvent, EquipmentVariableInstancer, EquipmentEventInstancer>, IGetEvent { } }