using System; using KitsuneCafe.ItemSystem; namespace UnityAtoms.KitsuneCafe.Atom.ItemSystem { /// /// Event Reference of type `Item`. Inherits from `AtomEventReference<Item, ItemVariable, ItemEvent, ItemVariableInstancer, ItemEventInstancer>`. /// [Serializable] public sealed class ItemEventReference : AtomEventReference< Item, ItemVariable, ItemEvent, ItemVariableInstancer, ItemEventInstancer>, IGetEvent { } }