using UnityEngine;
using KitsuneCafe.ItemSystem;
namespace UnityAtoms.KitsuneCafe.Atom.ItemSystem
{
///
/// Event of type `Equipment`. Inherits from `AtomEvent<Equipment>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Equipment", fileName = "EquipmentEvent")]
public sealed class EquipmentEvent : AtomEvent
{
}
}