using UnityEngine; using KitsuneCafe.ItemSystem; namespace UnityAtoms.KitsuneCafe.Atom.ItemSystem { /// /// Event of type `EquipmentPair`. Inherits from `AtomEvent<EquipmentPair>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/EquipmentPair", fileName = "EquipmentPairEvent")] public sealed class EquipmentPairEvent : AtomEvent { } }