using UnityEngine;
using KitsuneCafe.ItemSystem;
namespace UnityAtoms.KitsuneCafe.Atom.ItemSystem
{
///
/// Event of type `EquipmentPair`. Inherits from `AtomEvent<EquipmentPair>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/EquipmentPair", fileName = "EquipmentPairEvent")]
public sealed class EquipmentPairEvent : AtomEvent
{
}
}