using UnityEngine;
using KitsuneCafe.ItemSystem;
namespace UnityAtoms.KitsuneCafe.Atom.ItemSystem
{
///
/// Event of type `Item`. Inherits from `AtomEvent<Item>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Item", fileName = "ItemEvent")]
public sealed class ItemEvent : AtomEvent-
{
}
}