using System;
using UnityEngine;
using KitsuneCafe.ItemSystem;
namespace UnityAtoms.KitsuneCafe.Atom.ItemSystem
{
///
/// IPair of type `<Equipment>`. Inherits from `IPair<Equipment>`.
///
[Serializable]
public struct EquipmentPair : IPair
{
public Equipment Item1 { get => _item1; set => _item1 = value; }
public Equipment Item2 { get => _item2; set => _item2 = value; }
[SerializeField]
private Equipment _item1;
[SerializeField]
private Equipment _item2;
public void Deconstruct(out Equipment item1, out Equipment item2) { item1 = Item1; item2 = Item2; }
}
}