using System; using UnityEngine; using KitsuneCafe.ItemSystem; namespace UnityAtoms.KitsuneCafe.Atom.ItemSystem { /// /// IPair of type `<Equipment>`. Inherits from `IPair<Equipment>`. /// [Serializable] public struct EquipmentPair : IPair { public Equipment Item1 { get => _item1; set => _item1 = value; } public Equipment Item2 { get => _item2; set => _item2 = value; } [SerializeField] private Equipment _item1; [SerializeField] private Equipment _item2; public void Deconstruct(out Equipment item1, out Equipment item2) { item1 = Item1; item2 = Item2; } } }