using System;
using UnityEngine.Events;
using KitsuneCafe.ItemSystem;
namespace UnityAtoms.KitsuneCafe.Atom.ItemSystem
{
///
/// None generic Unity Event of type `EquipmentPair`. Inherits from `UnityEvent<EquipmentPair>`.
///
[Serializable]
public sealed class EquipmentPairUnityEvent : UnityEvent { }
}