using UnityEngine;
using KitsuneCafe.ItemSystem;
namespace UnityAtoms.KitsuneCafe.Atom.ItemSystem
{
///
/// Value List of type `Item`. Inherits from `AtomValueList<Item, ItemEvent>`.
///
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Item", fileName = "ItemValueList")]
public sealed class ItemValueList : AtomValueList- { }
}