using UnityEngine;
using KitsuneCafe.ItemSystem;
namespace UnityAtoms.KitsuneCafe.Atom.ItemSystem
{
///
/// Variable of type `Equipment`. Inherits from `EquatableAtomVariable<Equipment, EquipmentPair, EquipmentEvent, EquipmentPairEvent, EquipmentEquipmentFunction>`.
///
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Equipment", fileName = "EquipmentVariable")]
public sealed class EquipmentVariable : EquatableAtomVariable
{
}
}