using UnityEngine; using KitsuneCafe.ItemSystem; namespace UnityAtoms.KitsuneCafe.Atom.ItemSystem { /// /// Variable of type `Item`. Inherits from `EquatableAtomVariable<Item, ItemPair, ItemEvent, ItemPairEvent, ItemItemFunction>`. /// [EditorIcon("atom-icon-lush")] [CreateAssetMenu(menuName = "Unity Atoms/Variables/Item", fileName = "ItemVariable")] public sealed class ItemVariable : EquatableAtomVariable { } }