using KitsuneCafe.System; using UnityEngine; namespace KitsuneCafe.ItemSystem { [CreateAssetMenu(fileName = "NewRecipe", menuName = KitsuneCafeMenu.ItemMenu + "Recipe")] public class Recipe : ScriptableObject { [SerializeField] private Item ingredient1; [SerializeField] private Item ingredient2; [SerializeField] private Item result; [SerializeField] private int resultQuantity = 1; public Item Ingredient1 => ingredient1; public Item Ingredient2 => ingredient2; public Item ResultItem => result; public int ResultQuantity => resultQuantity; } }