using UnityEngine; using UnityEditor; using UnityEngine.UIElements; using UnityEditor.UIElements; [CustomEditor(typeof(Object), true, isFallback = true)] public class DefaultEditor : Editor { public override VisualElement CreateInspectorGUI() { var container = new VisualElement(); var iterator = serializedObject.GetIterator(); if (iterator.NextVisible(true)) { do { var propertyField = new PropertyField(iterator.Copy()) { name = "PropertyField:" + iterator.propertyPath }; if (iterator.propertyPath == "m_Script" && serializedObject.targetObject != null) propertyField.SetEnabled(value: false); container.Add(propertyField); } while (iterator.NextVisible(false)); } return container; } }