using System.Collections.Generic; using UnityEngine; namespace KitsuneCafe.Rendering { public class BillboardManager : MonoBehaviour { [SerializeField] private new Transform camera; private readonly List transforms = new(); private void Reset() { camera = Camera.main.transform; } private void Awake() { if (camera == null) { camera = Camera.main.transform; } } private void Start() { var count = transform.childCount; for (int i = 0; i < count; i++) { Register(transform.GetChild(i)); } } private void Register(Transform transform) { transforms.Add(transform); } private void LateUpdate() { var count = transforms.Count; for (int i = 0; i < count; i++) { transforms[i].forward = camera.forward; } } } }