using System.IO; using KitsuneCafe.Serialization; using UnityEngine; public class TestSerialize : MonoBehaviour { [SerializeField] private DataSerializer serializer; void Start() { var s = serializer.Serialize(); WriteToFile("save.sav", s); serializer.Deserialize(ReadFromFile("save.sav")); } private void WriteToFile(string path, byte[] bytes) { File.WriteAllBytes(Path.Combine(Application.persistentDataPath, path), bytes); } private byte[] ReadFromFile(string path) { return File.ReadAllBytes(Path.Combine(Application.persistentDataPath, path)); } }