using NaughtyAttributes; using UnityEngine; namespace KitsuneCafe.Animation { public class TriggerAnimation : MonoBehaviour { [SerializeField] private Animator animator; [SerializeField, AnimatorParam("animator")] private int parameter; private void Reset() { animator = GetComponent(); } public void Trigger(string parameter) { animator.SetTrigger(parameter); } public void Trigger(int parameter) { animator.SetTrigger(parameter); } public void Trigger() { animator.SetTrigger(parameter); } } }