using System; using UnityEngine; using UnityEngine.UIElements; namespace KitsuneCafe.System { [Serializable] public class SerializableDuration { [SerializeField] private float duration; [SerializeField] private TimeUnit unit = TimeUnit.Seconds; public static implicit operator Duration(SerializableDuration d) => Duration.From(d.duration, d.unit); public static implicit operator TimeValue(SerializableDuration d) { Duration duration = d; return new TimeValue(duration.Into(TimeUnit.Seconds)); } } }