using System; using UnityEngine; using AnimatorControllerParameterType = UnityEngine.AnimatorControllerParameterType; namespace KitsuneCafe.System.Attributes { [AttributeUsage(AttributeTargets.Field)] public class AnimatorParamAttribute : PropertyAttribute { public readonly string AnimatorProperty; public readonly AnimatorControllerParameterType? Type; public AnimatorParamAttribute(string animatorProperty) { AnimatorProperty = animatorProperty; } public AnimatorParamAttribute(string animatorProperty, AnimatorControllerParameterType type) : this(animatorProperty) { Type = type; } } }