using UnityEngine.UIElements; namespace KitsuneCafe.UI { public class FixedLayout : ILayout { public FlowDirection Direction { get; set; } public float ContentSize { get; private set; } public float ItemSize { get; set; } public float GutterSize { get; set; } public FixedLayout(FlowDirection direction, float itemSize, float gutterSize) { Direction = direction; ItemSize = itemSize; GutterSize = gutterSize; } public FixedLayout(FlowDirection direction, float itemSize) : this(direction, itemSize, 0) { } public float GetItemPosition(int index) { return index * (ItemSize + GutterSize); } public float GetItemSize(int _index) { return ItemSize; } public void Update(int itemCount, VisualElement _container) { ContentSize = itemCount * (ItemSize + GutterSize); } } }