using UnityEngine; using Wacs.Core.Runtime; namespace KitsuneCafe.Scripting { public class ScriptRunner : MonoBehaviour { [SerializeField] private Runtime runtime; private RuntimeInstance instance; private void Start() { instance = runtime.Instantiate(); var options = new InvokerOptions { LogGas = false, LogProgressEvery = 0, LogInstructionExecution = InstructionLogging.None, CalculateLineNumbers = false, CollectStats = StatsDetail.None, }; var result = instance.Invoke(("hello", "main"), options); Debug.Log(result); if (instance.State.TryGetValue(SayCBinding.SayCBindingPath, out var state)) { var fs = (SayCBinding.State)state; Debug.Log(fs.Output.ToString()); } } } }