using KitsuneCafe.Sys; using KitsuneCafe.Sys.Attributes; using UnityEngine; namespace KitsuneCafe.SOAP { [CreateAssetMenu(fileName = "FloatValue", menuName = KitsuneCafeMenu.SoapValue + "Float")] public class FloatValue : ReactiveValue { [SerializeField] private bool clamp = false; public bool Clamped => clamp; [SerializeField, ShowIf("clamp")] private Vector2 minMax = Vector2.zero; public override float Value { get => base.Value; set { if (clamp) { base.Value = Mathf.Clamp(value, minMax.x, minMax.y); } else { base.Value = value; } } } } }