using UnityEngine; using UnityAtoms.BaseAtoms; using KitsuneCafe.Input; namespace UnityAtoms.KitsuneCafe.Input { /// /// Set variable value Action of type `ActionMap`. Inherits from `SetVariableValue<ActionMap, ActionMapPair, ActionMapVariable, ActionMapConstant, ActionMapReference, ActionMapEvent, ActionMapPairEvent, ActionMapVariableInstancer>`. /// [EditorIcon("atom-icon-purple")] [CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/ActionMap", fileName = "SetActionMapVariableValue")] public sealed class SetActionMapVariableValue : SetVariableValue< ActionMap, ActionMapPair, ActionMapVariable, ActionMapConstant, ActionMapReference, ActionMapEvent, ActionMapPairEvent, ActionMapActionMapFunction, ActionMapVariableInstancer> { } }