using UnityEngine;
using KitsuneCafe.Input;
namespace UnityAtoms.KitsuneCafe.Input
{
///
/// Constant of type `ControlScheme`. Inherits from `AtomBaseVariable<ControlScheme>`.
///
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/ControlScheme", fileName = "ControlSchemeConstant")]
public sealed class ControlSchemeConstant : AtomBaseVariable { }
}