using UnityEngine;
using KitsuneCafe.Input;
namespace UnityAtoms.KitsuneCafe.Input
{
///
/// Event Instancer of type `ControlScheme`. Inherits from `AtomEventInstancer<ControlScheme, ControlSchemeEvent>`.
///
[EditorIcon("atom-icon-sign-blue")]
[AddComponentMenu("Unity Atoms/Event Instancers/ControlScheme Event Instancer")]
public class ControlSchemeEventInstancer : AtomEventInstancer { }
}