using System; using KitsuneCafe.Input; namespace UnityAtoms.KitsuneCafe.Input { /// /// Event Reference of type `ActionMap`. Inherits from `AtomEventReference<ActionMap, ActionMapVariable, ActionMapEvent, ActionMapVariableInstancer, ActionMapEventInstancer>`. /// [Serializable] public sealed class ActionMapEventReference : AtomEventReference< ActionMap, ActionMapVariable, ActionMapEvent, ActionMapVariableInstancer, ActionMapEventInstancer>, IGetEvent { } }