using UnityEngine;
using KitsuneCafe.Input;
namespace UnityAtoms.KitsuneCafe.Input
{
///
/// Event of type `ActionMap`. Inherits from `AtomEvent<ActionMap>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/ActionMap", fileName = "ActionMapEvent")]
public sealed class ActionMapEvent : AtomEvent
{
}
}