using UnityEngine; using KitsuneCafe.Input; namespace UnityAtoms.KitsuneCafe.Input { /// /// Event of type `ActionMap`. Inherits from `AtomEvent<ActionMap>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/ActionMap", fileName = "ActionMapEvent")] public sealed class ActionMapEvent : AtomEvent { } }