using UnityEngine; using KitsuneCafe.Input; namespace UnityAtoms.KitsuneCafe.Input { /// /// Event of type `ActionMapPair`. Inherits from `AtomEvent<ActionMapPair>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/ActionMapPair", fileName = "ActionMapPairEvent")] public sealed class ActionMapPairEvent : AtomEvent { } }