using UnityEngine;
using KitsuneCafe.Input;
namespace UnityAtoms.KitsuneCafe.Input
{
///
/// Event of type `ControlScheme`. Inherits from `AtomEvent<ControlScheme>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/ControlScheme", fileName = "ControlSchemeEvent")]
public sealed class ControlSchemeEvent : AtomEvent
{
}
}