using UnityEngine;
using KitsuneCafe.Input;
namespace UnityAtoms.KitsuneCafe.Input
{
///
/// Event of type `ControlSchemePair`. Inherits from `AtomEvent<ControlSchemePair>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/ControlSchemePair", fileName = "ControlSchemePairEvent")]
public sealed class ControlSchemePairEvent : AtomEvent
{
}
}