using UnityEngine; using KitsuneCafe.Input; namespace UnityAtoms.KitsuneCafe.Input { /// /// Event of type `ControlSchemePair`. Inherits from `AtomEvent<ControlSchemePair>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/ControlSchemePair", fileName = "ControlSchemePairEvent")] public sealed class ControlSchemePairEvent : AtomEvent { } }