using System;
using UnityEngine.Events;
using KitsuneCafe.Input;
namespace UnityAtoms.KitsuneCafe.Input
{
///
/// None generic Unity Event of type `ControlSchemePair`. Inherits from `UnityEvent<ControlSchemePair>`.
///
[Serializable]
public sealed class ControlSchemePairUnityEvent : UnityEvent { }
}