using UnityEngine;
using KitsuneCafe.Input;
namespace UnityAtoms.KitsuneCafe.Input
{
///
/// Value List of type `ActionMap`. Inherits from `AtomValueList<ActionMap, ActionMapEvent>`.
///
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/ActionMap", fileName = "ActionMapValueList")]
public sealed class ActionMapValueList : AtomValueList { }
}