using UnityEngine; using KitsuneCafe.Input; namespace UnityAtoms.KitsuneCafe.Input { /// /// Value List of type `ControlScheme`. Inherits from `AtomValueList<ControlScheme, ControlSchemeEvent>`. /// [EditorIcon("atom-icon-piglet")] [CreateAssetMenu(menuName = "Unity Atoms/Value Lists/ControlScheme", fileName = "ControlSchemeValueList")] public sealed class ControlSchemeValueList : AtomValueList { } }