using UnityEngine;
using KitsuneCafe.Input;
namespace UnityAtoms.KitsuneCafe.Input
{
///
/// Value List of type `ControlScheme`. Inherits from `AtomValueList<ControlScheme, ControlSchemeEvent>`.
///
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/ControlScheme", fileName = "ControlSchemeValueList")]
public sealed class ControlSchemeValueList : AtomValueList { }
}