using UnityEngine;
using KitsuneCafe.ItemSystem;
namespace UnityAtoms.KitsuneCafe.Atom.ItemSystem
{
///
/// Constant of type `Equipment`. Inherits from `AtomBaseVariable<Equipment>`.
///
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/Equipment", fileName = "EquipmentConstant")]
public sealed class EquipmentConstant : AtomBaseVariable { }
}