using UnityEngine; using KitsuneCafe.ItemSystem; namespace UnityAtoms.KitsuneCafe.Atom.ItemSystem { /// /// Constant of type `Equipment`. Inherits from `AtomBaseVariable<Equipment>`. /// [EditorIcon("atom-icon-teal")] [CreateAssetMenu(menuName = "Unity Atoms/Constants/Equipment", fileName = "EquipmentConstant")] public sealed class EquipmentConstant : AtomBaseVariable { } }