using UnityEngine; using KitsuneCafe.ItemSystem; namespace UnityAtoms.KitsuneCafe.Atom.ItemSystem { /// /// Event of type `Item`. Inherits from `AtomEvent<Item>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/Item", fileName = "ItemEvent")] public sealed class ItemEvent : AtomEvent { } }